Rick's Hold

Jan 9th

Fighting!

We-e-e-e-e… killed something. Captured Brissa the zombified woman and the pirate Captain Harliss.

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December 19

The party, now in Treinz, scoured the town for information regarding Vanthus’ location. This wasn’t difficult news to find. Vanthus was heading for a place called Kraken’s Cove. Luckily, the Wizard had heard of this cove and knew its location. Knowing that it was difficult to arrive at by land due to mountainous terrain and such geographical hardships, the Basic Six decided to travel via sea.

Needing transport, they opted, to the Wizard’s disappointment, to take their plight and plan to the local Naval forces. Also to the Wizard’s disappointment the Navy lent the party the use of one of their smallest ships to arrive near, but not quite at, their destination. Using the borrowed ship and crew, the party attained their goal in short order, only running afoul of a small group of deformed creatures, like monkeys, after being dropped to shore by the navy a short time before. Though these the group summarily defeated, the reasoning behind the attack seemed off, as the deformed creatures had attacked as if crazed. And when each died, its corpse exploded, raining acid down on its slayer and leaving a small pool of acid where the beast’s body had fallen. Shortly after pooling into acid, the acid too would disappear, evaporating into nothing. Not knowing what to make of these beasts (soup being out of the picture), the party continued their last leg of the journey on foot.

Upon arriving, after hours and/or weeks of travel, the Six arrive but a few short hours too late. The cove was a wreck, with burned out and burning ship hulks floating about near the quays like enormous flaming bundles of wood and surrounded by wreckage and bodies. The group came to a steep cliff, and while some used their own unique ways to descend, the Bard and the Paladin Gil attempted to use a walkway. Once Nuati stepped on the walkway, it collapsed because he was too fat (Morgwais and Gil already being halfway across didn’t help), and all three fell into the sea a few yards from shore. The Wizard had cast fly upon his brother the Cleric who then carried him and the Rogue to shore safely. Also the Paladin rode his rhino off the cliff, straight into the water. Having consumed a potion of swimming, the rhino powered through the surf like a motor-boat.

But not to safety, as among the many corpses and piles of wreckage, two disturbing and deformed individuals, reminiscent of pirates, ambushed the party as Morgwais inspected their hiding places, drawn to their scent. The creatures, though dangerous, were defeated by the group. Upon their death, these monsters too blew up and puddled into acid.

Once the enemies were cleared, the Bard questioned a corpse of a dead sailor using his harp-of-dead-sailor-talking-to. The sailor revealed the details regarding the events that had so recently transpired. Having searched the beach, the group noted a ship seemingly unharmed in the events, drifting off The coast nearby. it was a well-built three-masted caravel. Grabbing his brother and the thieving Rogue, the Cleric flew out to the ship to discover it devoid of life, but in excellent condition. It bore the name Sea Wyvern, and the group claimed it for themselves before deciding to explore the caves beyond the beach like a bunch of discontented murderhoboes.

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December 4

The party continued to travel along the road to Capital, and then eventually Treinz, the supposed location of Vanthus Vandertunt. The rest of the trip was uneventful and the party rested in several inns not really worth mentioning. There was one stop that housed a spectacular garden, including plants that would not grow in the mountainous terrain in normal circumstances.

Upon reaching Capital, the Basic six did some more shopping, though this was limited as their funds were universally depleted. Gil gave away some of his gear to allow him to carry new magical things. Also he felt he owed a debt to the Cleric for the trading of lesser armour for greater.

After Nuati had finished his buying and selling of trade goods, the group departed the next morning for their next stop: Treinz! Upon finally reaching the city, Nuati needed to sell his last goods. Some of his goods were in high demand, but the lord of Treinz is literally a figurative thief as he demands a 20% duty on all trade goods. The loss in duty fees was worth attempting to smuggle in the goods without the city officials taking note. So Nuati got the assistance of the Wizard, who shrank most of his trade goods to avoid the tax. Hooray for teamwork! (The Wizard was surprisingly helpful in this endeavour). Once shopping was again completed, the group rendezvoused at the manor of Lavigna [who da fuh? Ohhh, Lavinia!], deciding to rest there before searching for and confronting Vanthus, who, rumour has it, has gone off to defeat some pirates who have a thing he must want. The group wants to recover Vanthus’ stolen monies, defeat him and his allies and also the pirates and get their loot as well as whatever it is that Vanthus wants, as it must obviously be valuable, whatever it is. Because that’s what the Basic Six has always basically been: Two Paladins and a bunch of looters.

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November 13

Still in Riverton, the party continued to do small things like shop and such. Nuati swept through the market, looking once more for valuables to buy, sell, or trade. He passed up a large quantity of owlbear parts however, not wanting to risk his money on something he was unfamiliar with.

The Cleric and Gil went together to buy an expensive set of +2 full plate. Riverton had no Masterwork or +1 full plate, only very expensive +2. So spending all his money, Gorin bought, with the help of Gil, the armor and gave it to his Paladin friend. In return, the Paladin handed the Dwarf his own +1 full plate. This all added up to mean that both the Cleric and Paladin gained in armor protection.

Finally, the fifth day in Riverton arrived and Dimitri’s sword was finished. He gathered his new toy and the group departed, heading for the Capital. The road was well laid out and guarded, with several inns and rest stops along the way. This was for the best, as a storm hit on the second day out of Riverton.

Having elected (and paid!) to travel in a 40+ wagon caravan, the group voted with the majority and the caravan continued through the bad weather. Of course, in the midst of the blowing snow and cold, the caravan was attacked all along its line by a pack of Winter Wolves. They attacked in concert from one side of the road, attempting to panic the group and drive individuals and horses away from the road and their allies. This worked on the Halfling, whose pony panicked and ran blindly from the blindly caravan blindly into a waiting Frost Giant, blindly. Who had been waiting for this exact situation? The Frost Giants, that’s who. (English, mudda fugga! Learn da bitch!)

The party struggled, but managed to removed the threat of nearby Winter Wolves. Dimitri charged around at anything he could see while the Wizard lobbed globs of fire at the monsters. With the Wolves downed, the group focused its attention on the Giant, who had squashed poor, poor Eddy the Pony. Dimitri led the charge against the blue-skinned evil Gargantua, which was a rough fight as the big bastard clubbed the Paladin multiple times with his, um…was it an axe?…before the Basic Six put the Giant down.

While his friends fought their nearby foes, Gil and Morgwais rode up the column, aiming to defend other caravan merchants and wagons who might not be so prepared as his companions.

After defeating the band of monsters, the group looted their defeated Giant and the party found a skilled outdoorsman to assist them in skinning the Winter Wolves, gathering their pelts. The remainder of the evening was spent repairing and reorganising the caravan following the chaos of battle.

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November 6

Having defeated their not-quite-so-inanimate foes, the party decided to spend some time preparing for the next leg of their journey. Despite wanting to move quickly, the party wanted Nuati to catch up, Dimitri wished to have his silver sword enhanced, the Wizard and Cleric created some scrolls and potions. The Wizard only went one day, as he didn’t want to pay 50 gp a day in addition to his own costs. The Cleric on the other hand, visited the local temple of Moradin, where most of the Dwarven pantheon was venerated. He was very well received here, as the temple sees few Clerics of Dumathoin. Not used to being the center of attention, especially positive attention from those with real interest in his speciality, Gorin visited the Temple to discuss and work on his magic scroll etc. every day the group stayed in Riverton. Nuati showed up a day or two later, and continued his shopping.

Having reached another month’s end, the party needed to pay their various upkeeps. Some party members had been prepared and set up payments for their followers back home. Others were not so forward thinking and had to have thier payments covered temporarily by the keep. Luckily payments covered are not subject to interest charges.

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November 2

The party, returning to Larcos with their rust monster captive, immediately set out to deal with the threat of the intelligent weapons. Larcos too wanted no delay and so led the way to the weapons. The party decided to keep the Cogaloxin out of the fight, as they feared the weapons may attempt to destroy the rust monster, which the group needed to defeat the weapons.
It turned out to be a good idea to leave out the rust monster if for no better reason than that the fight was confusing enough as it is. Upon Larcos entering the ‘arena’, the two sides of saliking swords were about to set upon each other. His entrance drew the attention (of course) of some weapons, from both side, who then came at the ex-paladin.
Seeing their ally in combat, the Basic Six followed suite and waded into a strange combat. Knowing the wielders themselves were doubtfully responsible, the party worked hard to keep the damage done to a minimum and beat their enemies senseless rather than to death.
The battle was long and drawn out, but the party relentlessly pounded their foes into submission. It both helped nid didn’t help that the weapons fought each other as well as the group, as they were not so concerned with lethality. Finally having won, the party fed all the weapons, careful not to contact them directly, to the Cogaloxin, who had been waiting patiently in a big cage outside.
Though useful in this circumstance, the Cogaloxin was still a threat to be dealt with. Not simply a wild beast, the Cogaloxin has connections and origins from the lower planes and is inherently evil. So, having used it to fulfill their needs, the party somberly put down the caged rust monster. A sad day for all. Following the battle, the party parted ways from the Holy liberator and readied to continue on their way.

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October 23

Continuing from the last session: the Basic Six burst into the ‘mud-room’ and defeated the “cultists”. Unfortunately, one of the “cultists” died (the Wizard blames everyone else, and everyone else blames the fireball).

In the end, all the weapons were evil, just not all in the same way. They were all originally members of rival thef guilds who turned themselves into swords, and now they dominate people to continue their feud. The group decided it was their task to eliminate the weapons entirely, all of them, despite their desire to own such powerful magic items. Also they ran into an ex-paladin named Larcos whose quest was that exact thing. Very funny coincidence. He informed them that there was a more sure-fire way to defeat the weapons once and for all. This way was simply to feed them to a rust monster, a local monster named The Cogaloxin.

“But aren’t really powerful magical weapons more resistant to such creatures?” the party wanted to know. But of course, this particular rust monster is fiendish, much larger, more fierce and terrifying, and also able to devour magical weapons with ease. What a relief!

But not quite a relief, as the group needed now to capture the big ass beastie in order to use it effectively against the weapons. So off they went, to a not-so-distant location known locally as The Dungeon of Rust and Fire, where this Cogaloxin was known to reside. There they entered bravely and fought it stupidly, attempting to defeat it by rendering it unconscious. This is of course very difficult against a powerful, advanced magical beastie. The Cleric then attempted to lure it to the cadre using an old Iron Cobra’s corpse he had lying about in his knapsack.

Using his new Boots of the Gambol, the Cleric was able to keep his distance while luring the monstrous Rust Monster into the big cage they had brought with them. Once it was caged up they headed back to Riverton and the Ex-paladin Larcos.

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October 16

The party made it safely to Taunton, where the party did Taunton stuff (Nuati mostly shopped — typical elf). Just as they were leaving, Nuati suddenly declared he was remaining in Taunton to buy more valuable merchandise. He’ll catch up later.

During the travel sans Nuati the Basic Five ran afoul of a Tendriculous and defeated it. They then continued in relative safety to Riverton. There the group stumbled upon a duel, or the ends of one at least. Afterwards they interrogated a beggar, learning of a sword down a well, which they retrieved, learned it could speak and then learned it was part of some sort of weapon war, where intelligent weapons fight other intelligent weapons.

The sword, named Saberhawk, informed them of goings-on at the local bath house, and so the group travel there. Once there the Basic Six (-1) discovered the ‘mud-room’, where other weapons were trying to kill a weapon allied with Saberhawk. All in all it was very confusing.

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October 9th
Percy Keep

Marquis Percy sold out the Basic Six to the third Hag.

The dinner commenced innocently enough. Although Percy seemed especially inquisitive regarding Gorin’s beliefs, the Dwarven Cleric was rather succinct in his descriptions and quickly drew his questioning to a close. This raised his suspicions slightly, as nobody ever really takes note of the Cleric, especially over his brother (“the Loud One”).

The dinner continued, with sumptuous delights served. However, when the Baron’s assistant of some kind came and whispered in his ear, he sent out two of his only retainers from the room, leaving him mostly alone with the Six. This immediately raised the Wizard’s metagamey hackles, and he jumped up, banged his fists on the table and generally made a scene, demanding what was going on, claiming somebody was in disguise, possibly another Rakshasa. Percy assured the group that nothing was amiss, though he did need to depart for a moment (leaving the Six alone in the room).

The Wizard then, having decided the Six had been set up, threatened the Baron should he leave the room. At this point, the jig being up in somebody’s mind, somebody transformed into somebody’s true form, (not a Rakshasa, but still) which was the third and final Hag of the coven the Basic Six had broken, and capturing and then destroying their Hag’s Eye. The doors opened and a few mercenaries descended upon the group to boot.

The battle was swift and harsh, the Wizard blasting away with fireballs, while the paladins laid about with their swords and Nuati shot some bad guys too. Though the Basic Six took some blows and several members got to be up close and uncomfortably personal with the Hag, they soon turned the tide of battle, ending with their ultimate victory. After defeating the big bad guy, most of the mercenaries surrendered, and one of them being a female Halfling, the Rogue of course wants to “hire” her. Nuati temporarily hired the female human, then later made secret arrangements for her to await further employment in Rick’s Hold.

They found the treacherous Baron Percy in a room nearby, who seemed relatively uninterested in the groups’ survival. When threatened and questioned, the Baron responded it was simple business, and he then paid the group double what he was paid to betray them originally. Despite this, the Wizard and Rogue were very upset at the betrayal and took it personally. This led them on a short stealing spree through the Baron’s mansion. They took a couple thousand in random valuables, however the end of the spree culminated in the Rogue, having been made invisible by the wizard and vice versa, stealing the necklace of the Baron right off his throat. (They took it, believing it to be the amulet keyed to the stone golem guardian guarding the Baron’s greater wealth. It wasn’t . But it was still valuable and can be used as a form of signet for impersonating the Baron, so not bad.)

Afterwards, the group headed to the tavern and rented rooms. The Paladins then rode up to the castle and challenged them to send out their best knights for non-lethal combat. Gil unhorsed his opponent with blunted lances, and Krotchlikmieoff defeated his in man-to-man combat, unarmoured, with a training sword. Afterwards they invited the opposing knights back to the tavern for revelry, gift-giving, and general camaraderie.

Taking the gold (and random stolen goods), the Basic Six then left heading for the next town, hopefully less betrayal-y than the last.

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October 2nd
Paperwork

Because sometimes, you just gotta do the paperwork.

The group managed to do a few minor things, preparing for their next adventure. Lady Vandertunt figured out where her brother went, so the party is planning a trip to Treinz to investigate. Along the way they were hoping to buy and sell some trade goods, but that’s turned out to be more difficult than anticipated. Nuati gave it a try, but all he manage to do was buy 20 light warhorses for the keep’s men-at-arms. There was also the talk of firewood, and a lot of goats if they would just wait another week, but they decided to just go to Treinz without trade goods.

In the hopes of finding trade goods along the way, the Thief Rogue Thief Halfling decided to bring one of his ships along for the trip. Luckily the river runs right next to the road. The Dwarfs volunteered some of their Dwarf-at-arms to help guard it. Nuati was hesitant to ask his Elves to go, because…well, they’re a little spastic and highly breakable.

And so the party set out, arriving at Percy Keep by the end of the first day and asking for lodgings there. The adventure will pick up next time, at dinner!

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