Rick's Hold

September 23

Arriving at the taxidermist’s hall, the Rogue and Paladin (Dimitri) shrewdly and valiantly (respectively) elected to stand guard and stay (not necessarily in that order) at the entrance. The Wizard, Cleric, Bard and Gil continued on, descending into the tunnels, probably sewers and not a dungeon at all.

Stumbling into two unsuspecting guards, Gil charged forward and the others followed, but before a fight could really ensue, the Wizard cast a sleep spell and the guards fell snoring immediately. The group tied them up, looted them and handed them up to their comrades, standing guard above.

The four moved forwards, winding through a few more halls and circular chambers, containing ladders and a central trapdoor in the ceiling, which led to what seemed to be deserted abodes on the dockside. Gil decided to take the ladders, handing them off to Nuati to carry. On the third such chamber, rather than carry a third ladder, Nuati simply broke it, creating less valuable but just as heavy firewood.

They fought another group of thieves, who were summarily defeated and surrendered, without the party taking serious harm. They also fought a crocodile. Which translates in actuality to Gil wrestling the Croc, who pinned him beneath the water in an attempt to drown him (impossible due to his Necklace of Adaptation), while the Cleric beat the reptile into unconsciousness and the Wizard and Bard engaged in a staring contest with one another. Once it was subdued, they passed it up to their comrades, to be added to the menagerie, no doubt much to Irwin’s delight. ‘Cause it’s a Salty.

After breaking into several rooms, rarely on the first try, the group ran into a contingent of three thieves guarding a post overlooking an illusionary wall. One was charmed, the second smoted, and the third gladly surrendered to justice rather than have to engage with a Dwarven Cleric. Our new charmed friend then gave up some information on the area, and then led the party toward their chosen goal, the “Lady of the Lotus”. Eventually the group came to a lavishly decorated room, full of what looked like loot. It was also inhabited by a woman and a small green dragon, very similar to the crested felldrake who resided back at the keep.

A relatively brief dialogue ensued wherein the Bard questioned the woman, Rowan by name. She was a head of the Thieves guild currently operating locally, along with Vanthus. Vanthus was not around. Eventually enraged by the questioning, Rowan called on her drake to attack the group and drank a potion, turning into a gaseous cloud of vapour and retreating through a pipe in the wall.

Worried their quarry would escape, the Cleric cast a dispel magic on her potion’s effects. It succeeded in revoking her gaseous state, much to the horror of most of the group. When her body regain its true corporeal form, it no longer fit in the tiny pipe. She was immediately crushed to death, squirting gooey juices into the Cleric’s face, much to the shock of the party, who stood aghast. Aghast, I say!

The drake fought on regardless, but standing alone it was no match for the four adventurers. Taking it prisoner, they looted the room and nearby areas as well, discovering chests, trapped of course, containing the stolen Vandertunt gold.

Upon departing, they rushed back to the keep to distribute the wealth. Most of which what’s either returned to its rightful owners, donated to good causes or brought back to Lady Vandertunt. Gil had to cover an extra 1200 gold, as the wizard didn’t want to give up his purloined gold and had taken several statues and valuables as his share, which were probably stolen property in the first place but no Dwarf bothered to seek out their rightful owners. The Wizard also decided to attempt to ‘befriend’ the new felldrake, though he is clearly of an evil bent and unlikely to ever change. Doubtful anything good will come of that. But he hates Elves and so does the Wizard, though the Dwarf has yet to knowingly try, and has no desire, to eat them, unlike his scaly acquaintance.

And Nuati levelled up to 8 at last. Charm monster, bo-yyyyy!

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Enzist4 Algolei

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