Rick's Hold

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1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

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4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Against the House of Bron

Session from May 31, Kevin was not present DM controlled his character.

Accepted mission from shadowy man who wanted Bron’s Guildmaster Ring to find and kill Bron. Shadowy man arranged for his spell caster to cast Water Breathing on the party and sent them down to the lair under the docks of the Thieves Guild. Encountered the guards, a Sea Hag and her Merrow guards. Limjax died from the Hag’s Evil Eye. After defeating the guards, the group returned to the surface as they were depleted.

Raised Limjax from the dead at the temple of St. Cuthbert. Used his money. Slept overnight and ended the session after some character shopping.

Session from June 7, everyone present.

Went back down to the lair under the docks. Remembered that the Dwarven cleric could cast Water Breathing so the group didn’t have to find the spell caster again. Entered the dungeon, found that the entrance door magically held the water back. Defeated a couple guards in the first room, capturing and turning one of them to their service. Got information about where ever clerics were and went to their temple, defeating another guard room on the way.

Fought the cleric of Nerull and defeated him, mostly with a Fireball spell. Discovered ghouls in a cage in the clerics room, the ghouls had been modified with longer claws and teeth. Briefly debated which way to go to get to Bron, and decided to kill the Wizards in the dungeon on the way. Wizard turned out to be Kelthas the Dread, who they met in Illfern in a previous adventure. Long battle, with both sides using Fireball spells and eventually defeated Kelthas and his apprentice, killing them both.

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Killing What's-his-name

When last we met, we had just battled the wizard and his apprentice, and having defeated them were taking a moment to recover ourselves before deciding what to do next. Limjax, fearing the wizard might be playing dead, has cut off both his enemy’s hands and placed them inside the party’s bag of holding.

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June 14 session, Defeating the Black Hand Guild

The group found out from the guard who switched sides where Bron’s quarters were and prepared to fight. They fought his guards, a Half-Oc Barbarian with a magic Scimitar, a Cleric of Nerull with a bag of tricks, 2 Wererats and eventually Bron joined the fight. All the guards were killed and Bron was captured alive.

The group discovered that there were riots and battles in the streets while they were underground. A rival guild had attacked Bron’s guild operations while the group was underground attacking his base. Limjax and Dimitri joined the city guards and cleared out the remainder of the Black Hand Guild base of operations.

Sal (the man who originally made a “deal” with Nuati to get the Guildmaster Ring from Bron), tried to meet with Nuati a couple times and eventually had to meet up with him the next day. Nuati gave him the Guildmaster Ring in exchange for a future favor, which Nuati realized on his Sense Motive Check that Sal has no intention of honouring. (Nuati only succeeded on his Sense Motive Check because he was wearing the Guildmaster Ring at the time, which gave him a +6 bonus — otherwise he would have failed.)

Nuati also met up with Cleveland and made an arrangement to hire him for jobs in the future. (Hey! That’s a secret! Nobody in the group was supposed to know about that!)

DM note: that’s player knowledge, your characters are unaware of Nuati’s arrangement.

Deranger and Limjax gained enough XP to advance in level. Deranger will need to gain his level at the next session.

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June 21 session

Hung around for 2 days making scrolls, earning some astrology money and watching the armorer work. The Paladin’s Magic Dwarven armor arrived and he was very happy. The group received a invitation from the temple of Pelor for a dinner which they accepted. Father Posen spent time asking about the groups adventures and what monsters and undead they’ve fought. He told them about when he was an adventurer and him and his companions destroyed a vampire. He then told the group he came into possession of a map and journal notes leading to an item called the Fiend’s Embrace, an evil cloak created by a devil. He offered the group market price for the cloak, which he identified as 26,000gp which the group accepted.

He gave the group the map of the Cold Marshes which identified several sites of interest in the marshes along with a copy of the journals notes.

The group travelled to the southern Baron’s keep, then some of them travelled back to the city to resupply and buy silver arrows. While at the southern keep they met the Baron and agreed to deliver a scroll tube to the Blue lizard tribe if they encountered them. The group then travelled into the swamp and encountered a group of lizard folk with 2 mega raptors who ambushed the group.

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July 28th - Coldstone Keep

After defeating trolls and a drake, stirges and an evil adventuring party, the group of PCs and their attending personnel headed for civilization. They encountered a five-headed cryohydra, and unfortunately Limjax (Again) and the paladin’s horse were killed in the process of slaying the beast.

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August 17th and 24th -- Skirmishes at Dunsomething

We were enscrampulated into the army and sent Northward to bring back the cleric of St. Cuthbert from the town of Klaatubaradanik-AH-CHOOOO!… Split the party and fought two separate skirmishes, in which two of the paladin’s followers were killed (and a horse! oh god no not a horse! why! why did it have to be a horse!).

Evacuated the entire town when we left I don’t know why. We had a wagon, so it was easy or something. Then we were granted two days leave to go bury our dead, but instead we spent four days and got them raised from the dead like loving caring noble folk, for which they now resent us I don’t know why. (The dice decreed it!)

Oh, and someone gave us 300 arrows. I think we used up around 25 of them. Perhaps not even that many.

And Morgwais picked up a new rider, a paladin named Gil Vihela. He claimed the magical bastard sword from one of our fallen foes. Nuati claimed the four composite longbows we took from some gnolls, but then realised his elven archer followers weren’t strong enough to use them, so he traded them for regular longbows from the army in Rick’s Hold.

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August 31st
Cadmill

We searched the remains of the village/hamlet of Cadmill for survivors and defeated the remnant monstrous attackers. We rescued the boy named Abbott who might make a good cohort for someone.

We found out about Nepenchil, who may be a vampire.

Army commander Humourless Dwarfguy [Harry Balzac] has sent us to aid the elves in a battle with hobgoblins.

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September 7

Travelled north to Lurgen where Gil caught the guards slacking and yelled at them for a bit. Went onto the ruins of Cadmill where the group discovered they couldn’t take the wagon into the forest and decided to return to Lurgen and leave the wagon, several horses and the Groom behind. Went back to the ruins of Cadmill and entered the heavy forest going towards some smoke they saw in the sky.

Got ambushed by elves who realized they were (mostly) friendly and escorted them to a tent and they watched the elves burn their dead from a battle they had with the hobgoblin Khurdock’s forces. Some of the group went to meet with the leaders, an Elven warrior named Liitraan and a Priestess names Trewkly. They gave the group a tracker to follow the hobgoblins into the Cursed Forest and offered the group 5000gp for Khurdock’s head.

Went through the forest and got ambushed (again) by Needlefolk. Wizard learned how lightning bolt works and started a small forest fire with a Fireball instead. After defeating the Needle folk, discovered an old path which followed the tracks. Followed it to the ruins of the Ashen Tower.

When they started searching the tower they were ambushed (for fuck sakes DM find another plot tool) by hobgoblins who were warrior/sorcerers. A search check by the rogue discovered a chimney that is 1 foot in diameter for the group to play with next session.

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September 13

Briefly thought about sending the halfling down the chimney they discovered but didn’t want to separate the party. Opened the trap door and descended into the dungeon, where they were immediately beset upon by a group of hobgoblin sorcerer/warriors. Defeated them, but the combat was heard by the Boggle hiding in the next room. It came to help the hobgoblins but dimension door-ed away when it was obvious they were losing.

As the party looted the bodies, Khurbock and his men moved into position in the next room and Khurbock hit Dimitri with a Melf’s Acid Arrow to draw the group into the trap (or ambush if you will…). The Boggle had greased the floor at the entrance the Worg Gimick was waiting to attack the first person to enter. Sarror cast a Fireball into the room, which inadvertently drew the attention of a slumbering Umber Hulk from down the northern hallway. The Umber Hulk came in and killed a couple hobgoblins before the party had to put it down. In the confusion Khurbock and one of his men escaped to their lair to make their last stand.

Dimitri led the group down the south hallway into the hobgoblins lair, where he was hit by Khurbock’s last Burning Hands spell. Khurbock charged in, his attack being deflected by Dimitri’s Protection from Evil spell and then Dimitri put him down hard with a critical hit.

The group looted the areas they had cleared and took some more prisoners and Khurbock’s head. They are currently planning whether to continue in the dungeon or to attempt to rest somewhere with a possible vampire nearby.

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