Rick's Hold

March 14

After a night’s rest, the party decided to re-enter the caves to tackle those pesky undead wandering about. Heading directly for where they had seen the last undead in the dungeon, the party quickly encountered a couple of large cinderspawns. Though threatening in appearance, the ciinderspawns were unable to batter their way past the two paladins blocking their path and no party members were physically hurt much, but they lost some Charisma (oh noes! run!).

After eating the cinderspawns, the group continued to advance through the rooms that were empty except for all the stuff in them. The various spaces had many etched archaic dwarven carvings throughout, and the party discovered an old journal, also written in the same archaic dwarven. The wizard, seeing the journal as a piece of interest, began to attempt to decipher the ancient writings. Though Dwarven, the writing is so outdated that it is nearly impossible to read and understand.

The party cleared out all the undead and found a series of secret doors leading to rooms of notably increasing sliminess, ultimately leading to a room filled with several carrion crawlers.

Once again, with the paladins blocking the now-open doorway, the approaching beasties were unable to get to the other members of the party and with the whole party attacking the horde of abberations while they flailed mostly pointlessly at the well armoured holy knights, the carrion crawlers didn’t stand a chance. Within a few short rounds, the battle was ended and the carrion crawlers slain.

With the carrion crawlers defeated, the party had free reign of the dungeon and made sure to pillage the rooms effectively. Taking a sack of gold, a wand of cure moderate wounds and various other articles of loot, the party left the dungeon, heads held high and ready to continue on their way to visit their Elven neighbours.

Also, the wizard decided against hiring Takahiro as a permanent tracker because Ray is a cheapskate. He wanted 50g a month, which was just too much for the wizard to justify (as he rarely actually needs a tracker, useful and impressive though Takahiro may be). Instead, ‘Big Valuable’ was taken under the patronage of the Thief, Rumblebelly.

Although the wizard thinks the book is interesting and wants to read as much of it as possible, it’s actually the Dwarven CLERIC who is obsessed with decipher it and learn more. It appears to have something to do with the Dwarven hero, Gnarldan Steelshield (of the lost Steelshield clan).

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March 6

Continuing through the dungeon, the party decided to folllow Nuati’s suggestion that they locate and deal with the Ettin’s band, who they had tracked here in the first place, before mindlessly attacking unrelated undead in the area. Getting Takahiro to track the ettin further into the caves so as to avoid other inhabitants (for which the paladin of Pelor paid him an extra 50 gold as danger pay), the group quickly descended upon the ettin’s lair.

While Nuati and Sarror escorted Takahiro back out of the caves, the rest of the party engaged a band of goblins, accompanied by a gnoll, all wearing decent armour too.
Dimitri leaped into the room sword-first, attempting to end the fight before it could begin. But much to his surprise, the attacks did not have the desired effect and not one enemy fell to his first blows.

Hearing a ruckus, Sarror turned back, leaving Nuati to make sure the tracker made it to safety. While the goblins and gnoll surrounded the battle-eager paladin of Pelor, cutting him off from the rest of the group, the ettin decided to make his/their appearance.
As the battle had commenced, the rogue had quietly been applying spells to his defences and now, seeing the ettin approaching, moved to the front. While the rogue stepped up, Sigafried sent off a grease spell, which the ettin slipped and fell in.

Pausing to cast a prayer spell and a shield of faith, the cleric stepped up beside the rogue to battle the giant.

The battle continued this way for a little while, with Gorin’s warriors shooting crossbows into the fray. Sarror returned to aid in felling the ettin (who tripped a second time in the same grease puddle by the way), but a second assailant could be heard in the room beyond.

As the paladin of Pelor struggled harder than he’d ever had to before to fell a gaggle of goblins (decent amour goes a long way!), the rest of the party engaged the new attacker from the next room, who turned out to be an arcane caster, probably a sorcerer, evil scum.

Given a few minutes to prepare himself while the ettin held off the party, the goblin sorcerer was well defended and ready for battle. Despite Gorin’s efforts to shield his warriors from the front of battle, the sorcerer struck down Reggran Flintspar (though “exploded”, or maybe even “popped” would be a more accurate description) with a lightning bolt that cut through the ranks of the party.

Before the sorcerer could do any more lethal damage to the party, the rest of the dwarves and group swarmed up and demolished him. And then looted him.

All the while, the paladins had continued to struggle and beat down the last remaining goblins, who had continued to prove their impressive resilience. With the last goblins finally hacked to death, the party looted all the bodies and the rooms nearby, healed their worst wounds quickly and retreated from the caves to rest.

The dwarves solemnly buried Reggran in his armour with both his dwarven waraxe and heavy crossbow beneath a small cairn. They then solemnly drank to his name and memory, as all good dwarves do.

Having brought a small number of pearls, the party, well Nuati, was able to identify the following among their loot: an Ioun stone of scarlet and blue that increases intelligence (which the wizard snatched immediately), a +3 short sword (now being used by Dimitri), a Necklace of Adaptation (taken by the bard Nuati) and a +2 chain shirt (pyjamas for Gil). They had also looted some 700 gold.

Having taken no prisoners, the party slept and rested overnight, preparing to continue their delve into the caves and tunnels on the morrow. The undead in the caves must have come from somewhere, and deeper in the caves seems like a likely place to begin looking. Plus there might be more loot.

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February 27

After resting overnight, Takahiro led the party to a deep ravine, where Nuati spotted an eagle flying suspiciously un-eagle-like (and cawing like a crow) into a crevice somewhere at the bottom. After he eventually informed the rest of the poorly-sighted group of his observation, they made their way down to the bottom of the canyon, where they found that the crevice spotted earlier was in fact a worked tunnel complete with an obviously not-natural door.

After talking the dwarf out of fireballing the entrance, the party left Takahiro, Morgwais and the other horses outside the crevice, and then broke into the apparent bandit stronghold. They wandered a bit through a couple rooms before descending some stairs, whereupon they ran afoul of two Minotaur zombies and a skeleton undead thing, called a ‘spawn of Kyuss’.

The group quickly wounded, then immobilized the zombies, but had a slightly more difficult time with the spawn at first. Though it seemed weak and relatively defenceless, it threw a worm/grub at the halfling thief, which in turn tried to eat his brain. Some eventual assistance from the cleric cleared that menace up, and the rest of the party downed the spawn before it could do any more harm. That left the two motionless Minotaur zombies, which were sadly hard to knock down — even though they were surrounded and held. And hit by several dwarves. But still they could not dice up even one defenceless meat-bag.

Regardless, the paladins cleaned up the rest of the mess before the zombies could hurt anybody (well, anybody other than the cleric, so not anybody that mattered). Gathering no info or loot from their opponents, the party resumed wandering. A portcullis, a couple of empty rooms and a thief-swallowing pit trap later, the party opened a barred door to meet further undead, including more spawns of Kyuss.

While the undead looked no more menacing than the previous ones just dispatched, the spawn were able to get their worms into both the paladin Dimitri and the thief.

Knowing the danger, the cleric moved to aid his allies but several failed healing attempts resulted in the first worm eating into and through some of the halfling’s alleged grey matter. Though he employed a scroll of remove curse to get rid of the horrid thing (no longer wanting to rely on his apparently faulty healing skills) the grub did eat some brain. After successfully infecting the thief, the spawn moved its attention to the paladin of Pelor, who also received an unhealthy helping of brain-eating worm.

While the cleric tried and failed to help the thief, the paladin had a worm eat all the way to his brain while he continued to chop away at his foes. Then, upon it reaching vital brain matter, it began feasting on Dimitri’s most scarce resource: his intelligence. Realising his own danger, eventually, the paladin cured his own issue with a mighty blessing from his divine patron, though only after it diminished his already megre capacities. Hopefully both the halfling and the paladin will recover their brain stuff (they will, brains are regenerative in fact!).

Following the fight, the party healed their wounds a bit and collected themselves before moving on to the next room(s).

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February 22

After a couple days in their keep, the party decided to renovate and add more buildings. After all, there were a good 40 more men to house (not to mention the housings for the current servants are already insufficient, which [along with insults from their dwarven employer] led to Jeremiah, the Butler, and a groom, some wonderful halfling, quit. Their loss).

While the building plans were paid for and finalised, the last of the men were outfitted as best as Rick’s Hold could afford to outfit them. The group also hired a full-time smith name Vitaliy to run the smithy they are adding to the keep premises.

Also, Gil Vihela suddenly realised he had gained a level without noticing it, so he upgraded himself accordingly.

After replacing the lost groom with a new one, and also hiring a new halfling (dime a dozen, aren’t they?), the party, led by Dimitri, decided to travel to the nearby kingdoms of elves and dwarves. The paladin and the bard hope to find resources, including horses, among the neighbouring demihuman realms as Rick’s Hold’s market left something to be desired. So, after returning home from a multi-month journey less than a week prior, the party apparently had wanderlust once again and took off upon a new adventure! Within three days, they ran into guards who informed them of raiders, composed of goblins and at least one ettin, that has passed by wreaking havoc recently, very recently.

The party aggressively took on the hunting of the creatures themselves. They briefly travelled to a nearby settlement to recruit a tracker to help them follow the retreating raiders. The tracker, though named Takahiro (his name means “Big Valuable”), has a strikingly similar accent to our monster tamer, Irwin, back at the keep.

Led by Big Valuable, the party was fast on the path of the raiders. Shortly into the journey, while they rested, the group was accosted by a roaming bulette. The huge, hungry beastie caught the majority of the group asleep, unarmed and armoured. Despite a few close calls, the party was able to put down the monster, using all the mighty weapons at their disposal, including a fireball, two searing lights and a lightning bolt. It was quite a light show! The forest burned brightly that night, probably. Or maybe not. We didn’t really get into that.

The party had Takahiro skin the monster, not knowing what else to do with it, and the wizard decided to hire him on permanently as their tracker. Once this was accomplished, the group went back to sleep with plans to continue on their way in the morning.

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February 13

The party returned to Riverton, where they gathered the magical items they had ordered from Admaris, the old elf wizard. Taking their scrolls, potions and other [potted meat] valuables from the war campaign, the group returned to Rick’s Hold and their keep. On the way, Dimitri and Nuati each hired a wizard to assist in creating items for the group.

Upon returning to their keep, the group is greeted by a horde of civilians, all wanting to pledge allegiance to one member of the party or another. Dimitri was welcomed by 25+ warriors, the beginnings of a warband to say the least. More people came to join Nuati and his non-erotic band of elves. And, much to his brother’s surprise, the Cleric found 5 dwarven warriors wanting for his arrival to join his cause.

The party accepted all newcomers, paid them and outfitted them as best they could with their hoarded loot. In addition to warriors and wizards, the paladin of Pelor was granted a larger holding of land, and gained the patronage of 4 more farming families.

It was a time of accountancy and paperwork. Much joy was had by all!

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February 5

The party made it safely to the outskirts of Seine, with their freed scout in tow, just in time to witness the beginnings of the trolls’ assault on the city’s walls. Led by the earlier escaped lizardman druid, several trolls were battering the wall down. A dozen militiamen fired arrows from the wall into the troll line, but to little effect overall. Behind the druid, a group of cavalry had clearly been heading for the enemy when they had become completely ensnared in an entanglement spell cast by the druid and that is where they remained when the party arrived. Several of the men and a few horses had been ferociously mauled while unable to get away from their antagonists, but many were still healthy and hale, only caught in the spell. The mighty Morgwais was amongst the latter, having enlisted Gigglecloud as his rider.

The paladins and other martial team members sprang into action against the nearest trolls and the druid leader. The bard immediately launched into song, bolstering the party, and the the wizard opened up the combat with a blast of lightning to the leader, his pet, and a couple trolls to boot. The cleric freed the snared riders right away, allowing them to join and (sort of) aid in the combat. The DM quickly forgot one of them, so a single soldier stood around in the middle of the melee, watching dispassionately.

Clearly not wanting to be outdone, Dimitri quickly dropped his shield in order to lay into his adversaries with even more vigor and brought ruin upon a few trolls while the rogue followed behind slashing downed trolls’ throats. The party’s timely arrival drew the attention of some of the troll attackers away from the city walls and the civilians thereon. Near the end of the combat, the trolls did break through the barrier separating them from the citizens of Seine. While the militiamen put up a brave and valiant effort, they stood no real chance against the powerful trolls who quickly ripped the dozen men apart, while only one troll was brought down by the entire force. (They did knock one down and keep it down until the party truly finished up the battle.)

While taking much of their resources, the party prevailed without losing a single member, though the trolls did indeed try.

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January 31

The little gray dwarf (a Smurfneblin non-technically) did indeed lead the party safely to the lizardman camp, a small set of caves, where they were immediately attacked, even while some members were still on the raft. The smurfneblin took some damage from his former captors, though he did not aid in the combat (either side).

The thief swam deeper into the caves before the rest of the party had finished the combat at the raft/entrance, where he was quickly surrounded by several lizardmen. The wizard, seeing his “ally” in peril and reacting quickly, assuming of course that his skilled, rogue companion would be more than capable of avoiding any serious harm, tried to kill him by flinging a fireball right at the halfling’s feet.

The fireball did the unexpected, burning and slaying several of the enemies while leaving the rogue untouched. Only afterwards would the wizard find out he had inadvertently scorched the thief’s snake familiar (oopsies?). The snake was “fine” (as in “not actually fine”), and after a quick spell from the cleric, was as good as a newly singed snake (mmm, delicious). No harm done, no need for the thief to be so sour. Jeez.

Following this battle, the party is engaged once again slightly deeper into the caverns. The wizard is blinded and rendered mostly useless at this point, so he whined about it a bit, leaving the rest of the work to the remainder of the party. The lizardmen in the caves were led by a relatively weak cleric of a crocodile god, who retreated quickly down a whirlpool to a lower level, right after blinding the wizard.

The cleric and Gil followed her down blindly (although not blindly, wink wink! ’Causethough they could still actually see). In the chamber beneath lay a monstrously overgrown crocodile, who was pissed at the intrusion and commenced chomping on the invaders. As more of the party joined the combat beneath the whirlpool, the thief (typical) raided the caves of valuables. While requesting aid from the wizard, who complied, the rogue pocketed a good portion of the loot without telling the rest of his companions. The group gets some valuables, including a necklace, but a golden comb remains out of sight and story; however the rest of the group is unaware and blissfully ignorant.

Taking several lizardmen prisoner, the party freed the captive scout from Seine who told them about a troll attack being planned against Seine. The heroes began to pack up and ready for the return march to Seine.

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January 24

The party crushed the animated objects and swiftly rendered the cause of their troubles (a Ravid) unconscious so it could no longer animate objects to thwart the group. After defeating the various beasties, the party made sure that the proprietor was re-animated from stone and were payed for their efforts. In return for their work on her behalf, the owner of the small shop offered to manufacture some simple potions and scrolls. Though the dwarves wanted to return to their keep post-haste, the rest of the party wanted to wait for their rewards to be crafted so they waited in the town of Riverton while their stuff got made.
Instead of kicking about and relaxing (who would want that?!) the group took on a new job for the region’s authorities in tracking down and hoping to defeat some marauding trolls. The party was told to report to an allied lizardman camp, where a scout of theirs was last known to have gone.
The group quickly realized that the lizard men were in fact no longer, if they ever even really were, allies. They engaged the scaled folk in combat but the Druidic leader of the lizardmen quickly retreated, turning into to crocodile and swimming away beneath the murky swamp water. The rest of the lizardmen were defeated quite soundly. The group ‘freed’ a captive gray dwarf and have enlisted his aid in recovering the taken scout. It seems the lizardmen have taken him, among possible others, as captives to be sacrificed in a nearby encampment.
Gathering their resources, the party is about to get on a rickety raft and entrust their travel to a captured gray dwarf slave. Though he is evil, the group believes he will guide them to the right place, as it is in his own best interest.

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January 17

The war is over!

There was a ceremony that the party mostly ignored and Gil was knighted. Morgwais was raised from the dead, though the group had to sell off most of their acquired weapons and armour to pay for it. After a brief rest and slight re-stocking of suppplies and gear, the party started on their return journey to Rick’s Hold and Home.

After 2 days of peaceful travel, the group came to the small settlement of Riverton, home of a mini-menagerie and mage shop. There were loose monsters from a small disaster in the shop, whereby several captives beasties got free.

The party was enlisted in returning the creatures to their cages and hopefully rendering the owner back to flesh from stone. (She got bit by a cockatrice). The party easily dealt with the reptile chickens and gave them (unconscious) back to the apprentice of the owner. Sir Krotchlikmeoff panicked at the sight of a rust monster and slaughtered it before it could reduce his prize armour to rust dust. The wizard berated him for his overzealous reaction until he himself accidentally slew a shocker lizard, which sort of shut him up. Besides those two mishaps, the rest of the creatures were returned to the shop alive, except for one shocker lizard that escaped up a chimney.

The party dealt with several animated objects (chairs, doors and a hat rack), 2 cockatrices, 3 shocker lizards, a rust monster and entered the final room to find a flying silver snake-thing with a three clawed arm. This thing was obviously responsible for the mischief, but it didn’t strike the party as evil, merely lost and confused. It hadn’t taken up arms against the group, but a small brigade of animated objects protected it mindlessly.

The wizard hopes to make an ally of the owner, as he has interest in his own menagerie in the future. What better way to acquire a cockatrice of one’s own after all?

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January 10

The party is assigned to accompany the cavalry in routing the retreating orc army. During the battle, the party slaughtered over a dozen goblins and several orcs before running afoul of a sorcerous orc who called in the aid of a fiendish Chimera.

Not shrinking from this new challenge, the group tackled (literally figuratively) this new beast with gusto, pomp, and pizazz. Quickly forcing the enemy caster into submission, the party soon turned their focus onto the Chimera, who was luckily more focused on eating the orcs foolish enough to be standing in front of it. While the orcs got chomped, the party rallied together and relatively quickly sent the evil beastie back to the depths from whence it originally came. During the titanic struggle, the party lost Morgwais (who will hopefully be raised) but nobody important cared.

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