The little gray dwarf (a Smurfneblin non-technically) did indeed lead the party safely to the lizardman camp, a small set of caves, where they were immediately attacked, even while some members were still on the raft. The smurfneblin took some damage from his former captors, though he did not aid in the combat (either side).
The thief swam deeper into the caves before the rest of the party had finished the combat at the raft/entrance, where he was quickly surrounded by several lizardmen. The wizard, seeing his “ally” in peril and reacting quickly, assuming of course that his skilled, rogue companion would be more than capable of avoiding any serious harm, tried to kill him by flinging a fireball right at the halfling’s feet.
The fireball did the unexpected, burning and slaying several of the enemies while leaving the rogue untouched. Only afterwards would the wizard find out he had inadvertently scorched the thief’s snake familiar (oopsies?). The snake was “fine” (as in “not actually fine”), and after a quick spell from the cleric, was as good as a newly singed snake (mmm, delicious). No harm done, no need for the thief to be so sour. Jeez.
Following this battle, the party is engaged once again slightly deeper into the caverns. The wizard is blinded and rendered mostly useless at this point, so he whined about it a bit, leaving the rest of the work to the remainder of the party. The lizardmen in the caves were led by a relatively weak cleric of a crocodile god, who retreated quickly down a whirlpool to a lower level, right after blinding the wizard.
The cleric and Gil followed her down blindly (although not blindly, wink wink! ’Causethough they could still actually see). In the chamber beneath lay a monstrously overgrown crocodile, who was pissed at the intrusion and commenced chomping on the invaders. As more of the party joined the combat beneath the whirlpool, the thief (typical) raided the caves of valuables. While requesting aid from the wizard, who complied, the rogue pocketed a good portion of the loot without telling the rest of his companions. The group gets some valuables, including a necklace, but a golden comb remains out of sight and story; however the rest of the group is unaware and blissfully ignorant.
Taking several lizardmen prisoner, the party freed the captive scout from Seine who told them about a troll attack being planned against Seine. The heroes began to pack up and ready for the return march to Seine.