Whilst the party retreats from Knurl with a few retrieved captives, they encounter a suspicious building. The rogue nominally offers to investigate and the wizard volunteered to join him.
Once inside the building, the rogue was quickly able to discern several immobile forms in the darkness, lying about the room. The forms appeared to be corpses and near their general center sat a small sack of what looked like coins and a golden crown.
Though the rogue had yet to encounter a trap, this scene looked more than suspicious. So the wizard cast a mage hand to determine if the crown was an illusion or trapped. It was of course trapped. Not in a mechanical sense, oh no! What a relief that would have been! No, instead twelve Shadows rose from the still immobile corspes around the room.
This beautiful scenario quickly resulted in a hasty and weakened retreat of both the rogue and the wizard. Luckily the rest of the party was not far behind and as a group they all fell upon the shadows.
The cleric was able to turn only a few of the incorporeal horrors, and the wizard loosed his spells upon them with similarly disappointing effects. After retreating to a ‘safer’ distance, the rogue started throwing things at the shadows to some effect. The bard, along with his elves (who helped in only a nominal sense), also pelted the Shadows to a greater effect. Even the schtrikers of Sir Krotchlikmeoff waded into battle, Giselle vanquishing more than one during the conflict and all taking some form of draining.
It took the efforts (and weakening!) of nearly the entire party and the life of Sir Krotchlikmieoff to put the creatures down. Standing in the front line, behind which the rogue and the wizard retreated, that valiant paladin of Pelor took the brunt of the second wave of attacks. Having nowhere near the agility of his halfling companion, the knight quickly succumbed to the repeated ravages of the shadows.
Near the end of the fight, the cleric consecrated the ground to Dumathoin in a last minute attempt to keep the paladin’s shadow from forming, as is typical for a victim of a shadow. (Should the paladin become a shadow in undeath, he cannot be raised back to life.) The party waited in suspense-filled anticipation to see whether the spell had taken effect in time or not. Eventually it was clear, as no shadow rose, that the gambit had been successful. Picking up the body of their fallen comrade, the party returned to the war camp generally weakened and in a more somber mood.
After negotiations, the clerics of St. Cuthbert raised the fallen paladin in exchange for his mighty blade “Icerazor”. They also healed the wounds of the party and restored strength to their limbs. Following this, the party took a much needed rest.