Rick's Hold

Handout number 3

These bones were once Penkus, so if you be reading this, I be dead. Laid low by the sick put on me by that foul dead thing! Yet even as my flesh wrecks know ’twas not the dead what brought my doom, but one until recently I called friend!

Vanthus Vanderboren Vandertunt! Your name fills me with bile! Spineless, treacherous cur! You left us here to die, you left ME here to die after all what I done to get you into the Lotus! You’re designs on the Lady of the Lotus be clear now and with myself out of the way you doubtless move even now into power, slithering amid my vacancy like a hermit crab in a shell, or a cadaver worm to still warm flesh. CURSE UPON YOU!

To the one who reads this, if you have any honour or vengeance in your soul, know that Vanthus must die. He dwells in the lap of the Lotus, below the Taxidermist’s Hall. Seek him there, but before he dies he must know it was Penkus that undid him and guides your killing blow!

And, if by some cruel twist of fate it be Vanthus that be reading this; know with certainty I wait for you in Hell, where I intend to rival the pit itself in your torment!

September 11
Vaulty McVaultface

The party accompanied the Vandertunt woman to her family’s vault, helped her open it, smacked around an iron cobra, solved a riddle, and discovered her loot for her. Unfortunately, it turned out her own brother had already been into the vault with his own, secret, signet ring, but for some reason he hadn’t taken everything.

After being paid for their help, the party tried to find her nasty brother, Vanthros. After searching for information, Nuati was approached by a member of Vanthros’ “smuggling band” to lead them into a trap. Naturally, everyone went straight for it and got themselves attacked by ghasts while Vanthros and Smackabilly tried to seal them below ground in a haunted dungeon. The Wizard dimension doored himself out, but before he could annihilate Vanthros, the miscreant teleported away with his magic item, Deus ex machina.

September 4th
Smugglers and such

The party was hired by some Vandertunt woman to rescue her boat from her own crew. The bad bad men were using it for the purposes of smuggling exotic animals into Rick’s Hold. Most of the party boarded the vessel, defeated the smuggler, took the ship, and claimed the exotic animals for their prize. The Dwarf wizard took two parrots for himself, and the rest of the animals were sold to the exotic beast collector for 800 gp.

Gil couldn’t climb the rope to get aboard the ship until after the fighting was over. Gil is bad at climbing.

Amongst the loot was the Vandertunt woman’s family’s signet ring, which she needed to open the family vault and look for treasure.

Handout #2

Chimera looks to sunrise

Cyclops looks to sunset

Medusa looks to sunrise

Umber Hulk looks to sunset

Basilisk looks to sunrise

Hand out #1
Letter from the Lady Vanderboren

Greetings, and I trust this missive find you in good health,

My name is Lady Lavinia Vanderboren and I humbly request your attendance at dinner at my estate on Festival Street tomorrow evening. I think that I can present you with an opportunity uniquely suited to your skills. Please inform the carrier of this letter of your response to this invitation and I hope to be speaking to you soon.

Lavinia Vanderboren

August 24

The party readied for their upcoming assault upon the Aboleth and co. However, Nuati went over the number of monsters in the basement awaiting them — 26 Skum, a Chuul, and an Aboleth would have been overwhelming if they had converged upon the party all at once — and decided perhaps they could use a bit more help. So they packed up and returned to their keep for the night and got who else but Gigglecloud? (They also picked up Elatoris.). The group re-readied for the battle, preparing spells and rethinking their plan of attack. They had Thomas assist them in getting downstairs. If they could manage to split the monsters into three separate groups, the party could split into two groups and take them on more easily.

Thomas dimesion doored himself, the Wizard, Dimitri and the Cleric (“party group one”) directly into the Aboleth’s chamber following an extensive few minutes of preparations and protective and assistive spells being cast upon all sorts of members of the party.

The Cleric, invisible at this point, moved immediately to the water’s edge and cast his most powerful spell prepared that day and magically removed all the water from the room, leaving a tossing Aboleth surprised and angry in the middle of the now-empty room. Well, empty except for the Aboleth, its Chuul companion, and several Skum (“monster group one”).

The Skum were sitting peacefully, unexpecting of both the sudden entrance of the small party and the even more unexpected sudden drainage of their current abode, when the Wizard flew up (he had cast fly on himself in preparation) above the small horde and threw a fireball directly into their midst, frying all the Skum and singeing both the other beasties in the room.

Not to be outdone, the Paladin then stomped up to the Aboleth, drew back his sword and slew the Aboleth in one slash. Even he was surprised. (He was magically strengthened and his blade magically sharpened by his allies and the Wizard’s fireball had injured it first, but still!)

While that was all happening the rest of the party (“party group two”) was not idle, they instead having dropped down the chute in the centre of the guild to the basement while holding a magically silenced stone, to prevent a group of Skum (“monster group two”) from noticing their arrival. The silence worked like a charm as the Rogue slipped into the hall, stepped behind a monster and slew him in a most sneaky fashion. (The rogue did try to cast a fireball before entering the hallway, forgetting that the effects of silence worked on him too). Following the Rogue’s example, the remaining members of the party piled into the hall and began slaughtering the unsuspecting Skum. Only Elatoris was injured in the battle, but his spell of false life saved him from taking more than a mighty one point of damage!

While their friends prevented aid from coming, the Wizard and Paladin continued to kill the chamber’s remaining occupants, while the Cleric swooped down to claim an Aboleth egg. Seeing him grab them so quickly, Thomas decided to take the other two eggs before escaping via another dimension door.

Having cleared the room, the Wizard flew over and past all his allies, seeking a room with another dozen unsuspecting Skum (“monster group three”). Upon finding it, he cast another fireball, immolating the entire band. The party then looted what they could and returned to Thomas and Moira upstairs.

They sold their single Aboleth egg to Thomas, along with the other loot the Dwarves had taken from the guild earlier, in a small (very small) effort to regain a bit of Thomas’ trust after reading his mind. The party returned to the marquis to inform him that the task was complete. He wouldn’t see them, sending instead an underling who paid them for their efforts. Then everybody went home for ice cream.

August 16

The group prepared for their upcoming attack upon the Aboleth. Rumblebelly bought a warehouse. Nuati bought potions. The Wizard provided everybody with a platinum ring worth 50gp. Except Morgwais. He has to wait a week still for his. Because he’s a horse. (This is so the Cleric can cast shield other on them if needed).

The Thief stirred up some trouble with the teamsters guild, led by some thug named Argus. Eventually though he got the help of the Wizard to work around the guild’s impositions and limitations.

The party researched all they could about Aboleth and then ventured into the Wizards guild again. Moira and Thomas had reclaimed the top two levels of the guild, now that the monsters had been forcibly removed and placed the Shield Guardian to guard the stairs to the basement.

The party then went to the scrying chamber to scout the lower levels out with an arcane eye cast by the Wizard. Using the spell, the party learned of the Aboleth’s location and that there were 26 Skum and a creature called a Chuul that looks like a giant lobster with tentacles guarding the Aboleth.

The Aboleth has a tunnel into deeper water to escape with, which the party is wary of. They intend to seal off the exit with the Cleric’s stone shape spell so it can’t get away. Hopefully nobody will die in the ensuing combat. (Yeah, right.)

August 14th
Gil vs. the Monsters

Poor Gil the Paladin, whose wallet held a measly 1 silver piece, and who owed his church 545 gold pieces in tithes (as well as being indebted to “others” to the tune of 1000 more gold pieces), set out to the temple of Pelor to seek redemption and hopefully receive a small side-quest. On the way, however, he was stopped by a darkly hooded Cleric of Wee Jas (who is taller than she sounds). Despite appearances, the encounter turned out to be beneficial.

The Cleric of Wee Jas, one Amon, a red-headed half-elf, was seeking Gil out for a quest. Members of his temple had received visions informing them that Wee Jas had an unfavourable view of the frequency with which Gil was being raised from the dead. Amon had seen a way for Gil to even out the slate in that regard.

In a burial mound dedicated as the resting place for Clerics of Wee Jas, located just outside of town, an evil presence had arisen. Gil was tasked with the job of entering the mound and helping the Cleric Amon of Wee Jas cleanse the site of eeeeevil.

Gil accepted. However, not trusting the Cleric Amon, he first returned to his keep and gathered together a small band to back him up in case of a trap. Gigglecloud and Elatoris were drafted to that end, and Morgwais the faithful talking horse would carry Gil on his mission.

The party travelled toward the mound. The round-trip was expected to last for two days, and Gil instructed Gigglecloud to carry enough food and drink for them all.

Before nightfall, the party encountered a band of marauding Hobgoblins of the Black Drakes tribe and defeated them, taking three prisoners and their loot. None of the party were injured in the fight.

Arriving at the burial mound, Gil set Elatoris and Morgwais to guard the three humanoid prisoners. Then he, Gigglecloud, and the Cleric Amon entered the barrow to investigate. They discovered one Ghoul and one Wight, which they defeated in combat without the party suffering any injury. They also looted the Wight’s treasure, which for some reason was okay. The reasoning was a bit tricky, so they all stuck their fingers in their ears and said “la la la!” when Morgwais asked.

Gil, Morgwais, Gigglecloud, and Elatoris then returned home with the loot. Gil’s share was enough to cover his tithe to his temple, but he still owes 1000 gold to “others”.

August 10
Dead, dead, dead

The group rested for eight hours in the chamber that had been claimed by the Rakshasa with the Rogue and Paladins keeping watch. After the group readied its spells, they headed back into the wizards guild, searching room by room, clearing out monsters and looting rooms.

At some point, the Wizard stuffed a decanter away without anyone but his brother noticing. He later had it identified by Nuati in exchange for a magical harp the brothers had taken for themselves earlier.

After a brief scuffle with a band of relatively wealthy grimlocks, the party stumbled into the grey render they had known was there but had inconveniently forgotten about (the Bard knew! but the map was upside-down). While they struggled against the render by itself, the party soon found itself under duress when a duo of zombie ogres and an invisible Drow Sorceress joined the fray.

Dimitri blew his horn of Valhalla, calling on several barbarians to assist. Despite their aid, the battle was rough on the party, as the Cleric was beaten to death, Gil perished once again and Sigifried bit the dust as well. The battle was lengthened by the Evard’s black tentacles left in the wake of the Drow Sorceress even in her demise, which continued to plague the party for some time.

Afterwards, they looted the bodies and nearby rooms before gathering their fallen comrades and retreating yet again to heal and resurrect, etc. Some levelling occurred as well.

August 5

After a brief rest, the party decided to attempt to arm itself with a new weapon, one they didn’t use very often: knowledge! So they went to a library they has discovered the previous excursion.

Spending an hour or so in the library revealed some new information to the Wizard and Bard regarding the nature of Aboleths (basically they suck). The Bard then wanted to research Drow, while the Dwarves left, claiming to need to relieve themselves. They actually wanted to steal the loot that the Paladins had prevented them from stealing earlier.

The Wizard and Cleric headed back down to the lower level they had ‘cleared’ of monsters the previous visit. They advanced carefully, on the lookout for monsters and ambush, though they saw neither. This of course only means they just didn’t see it.

They reached the trophy room safely and quickly took the valuables that remained and hadn’t been destroyed by the rampaging Gibbering Mouthers, now that the Paladins no longer watched over the greedy Dwarves like the annoying law-abiding, law-enforcing hawks that they are sworn to be. With all the devastation and wreckage caused by the Mouthers, who’s to miss the last random items? It’s always best to rationalise one’s wrong-doings. Also, it should be noted that the Bard had discovered a talking, mummified Human head, which he had already “rescued” from the trophy room. Though capable of speech, it only states words in common at seemingly complete random. Perhaps it was driven insane by the constant babbling of the Mouthers. Won’t someone think of the head!)

While the Dwarves stole what they could (NOT the tapestry, as it was too long to be properly shrunk down to size via the shrink item spell), the unseen enemy prepared in advance. Once they had finished, the Dwarves left, heading for their companions. They ran into a Human caster, with a Hell Hound at his side, before even turning a corner. During their brief discussion, the Human, who would eventually turn out not to be Human at all, recognised the Wizard as the owner of a specific magical item. The Wizard in turn recognised the insignia worn by the “Human”, marking him as an arcane magic user for certain and probably a Sorcerer, a follower of the Cult of the Minotaur Mage.

Preferring to die rather than part with his hard earned gear, the Wizard sighed and resigned himself to combat. The Cleric , for his part, wondered WHY had he come, as usual.

The fight started poorly for the brothers, as two previously unseen Xill guards popped up out of thin air (actually they had stepped out of the Ethereal plane, as their species tend to do) and attacked. The Wizard immediately cast a spell along with his brother, then the Wizard found himself grappled by one Xill while the Cleric traded blows with them both. Once the Xill grappling the Wizard was beaten to death (or technically banishment?) he sent a magical message to Gil, who he hoped remained in the library upstairs, asking for help and warning of the monsters they faced.

While the Wizard cast several powerful spells, he was unable to affect any of his enemies with his magic, as he simply could not penetrate their magical defences and resistances. This was especially true of the “Sorcerer”, who cast his own spells down upon the area he was within, confident he would simply naturally resist them. And he did, proving so with a fireball just as Gil arrived, nearly killing both Gil and the Cleric, but leaving the Wizard unscathed. The combat progressed slowly, with the Cleric defeating the second Xill and the Sorcerer dispelling the Cleric’s magic circle against evil (it took him 3 turns!), while the Hell Hound was sent back to the plane from whence he came, as the spell that summoned it had run out of time.

Soon after, the rest of the party arrived via dimension door spells courtesy of Thomas and Moira. With their assistance, the party defeated the enemy, though it required the Paladin to physically restrain him and the Bard to shackle him, as the time and effort to render him unconscious would have been ridiculous. But despite his powers and resistances, the party had captured what turned out to be a Rakshasa. A quick interrogation followed, wherein the Wizard tried to detect the creatures thoughts. Not being able to discern anything from the wily Rakshasa, the Dwarf Wizard turned his attentions to the Wizard Thomas, who he knew held the password to activate the scrying chamber within the guild. Tricking Thomas into thinking of the password so he could read it from his thoughts, the Wizard learned the password (“DEFECIT”). This however, provoked the ire of their wizard allies, who no longer appreciate the presence of the Dwarven Wizard and possibly the Cleric and the rest of the party.

The group went to the scrying chamber and used the newly learned password. It worked and activated the chamber’s scrying pool. The group then attempted to verify what they could of the Rakshasa’s information. They found the location of the Grey Render but not the Drow.

The Wizard then attempted to find Neil, the cunning Rogue who took his bone dagger so long ago. However his attempts were unsuccessful, so he vowed to try again later.

They then travelled to the Rakshasa’s chamber, where they took everything they could, including gold, valuables, and a library of approximately 200 books. After searching the place, the party rested there to recuperate and regain their spells.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.