Awakened Light Warhorse
Size/Type: Large Magical Beast (Augmented Animal)
Hit Dice: 4d8+12 [37 hp]
Speed: 40 ft. (8 squares)
Armour Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+10
Attack: Hoof +5 melee (1d4+3)
Full Attack: 2 hooves +5 melee (1d4+3) and bite +0 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 7, Wis 13, Cha 7
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Challenge Rating: 2
Advancement: By character class
Level Adjustment: +1 (?)
Nervous eye twitch.
Distinctive birthmark: Irregular blaze (face marking)
Distinctive jewelry: 2 hoop earrings worth 50 gp apiece.
Carrying Capacity: Light load is up to 230 lbs; a medium load, 231-460 lbs; a heavy load, 461-690 lbs; and he can drag 3,450 lbs.
Military saddle and tack (31 lbs), saddlebags (8 lbs), chain mail barding (80 lbs), Circlet Of Blasting (“warning” in common, 1/day for 3d8 damage).
Trained and bred for strength and aggression, and then awakened by a druid centaur at Limjax’s request, he changed from an Animal to a Magical Beast, gained 2 HD (hps increased from 26 to 47), increased Intelligence from 2 to 7, and improved his Charisma from 6 to 7. He can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Morgwais has been killed and raised from the dead once. This resulted in the loss of one hit die, reducing him from 5d8+15 [47 hp] to 4d8+12 [37 hp]. Because of this, he has lost confidence and is less likely to remain in combat after being injured.