Awakened Light Warhorse
Size/Type: Large Magical Beast (Augmented Animal)
Hit Dice: 4d8 + 12 [37 hp]
Speed: 40 ft. (8 squares)
Armour Class: 19 (-1 size, +1 Dex, +4 natural, +5 armour), touch 10, flat-footed 18
Base Attack/Grapple: +3/ +10
Attack: Hoof +5 melee (1d4 +3)
Full Attack: 2 hooves +5 melee (1d4 +3) and bite + 0 melee (1d3 +1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +1, Ref +5, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 7, Wis 13, Cha 7
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Challenge Rating: 2
Advancement: By character class
Level Adjustment: +1 (?)
Nervous eye twitch.
Distinctive birthmark: Irregular blaze (face marking)
Distinctive jewelry: 2 hoop earrings worth 50 gp apiece.
Carrying Capacity: Light load is up to 230 lbs; a medium load, 231-460 lbs; a heavy load, 461-690 lbs; and he can drag 3,450 lbs.
Military saddle and tack (31 lbs), saddlebags (8 lbs), chain mail barding (80 lbs).
Trained and bred for strength and aggression, and then awakened by a druid centaur at Limjax’s request, he changed from an Animal to a Magical Beast, gained 2 HD (hps increased from 26 to 47), increased Intelligence from 2 to 7, and improved his Charisma from 6 to 7. He can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Morgwais has been killed and raised from the dead once. This resulted in the loss of one hit die, reducing him from 5d8+15 [47 hp] to 4d8 + 12 [37 hp]. Because of this, he has lost confidence and is less likely to remain in combat after being injured.